
Karl M. Kapp, Ed.D., is a professor, analyst, speaker, and designer specializing in instructional games and gamification within the learning design and technology sector. Kapp serves as a full professor of instructional technology at Bloomsburg University, where he teaches courses related to games, gamification, and learning technologies. He is also director of Bloomsburg's Institute for Interactive Technologies, which collaborates with organizations to create interactive instruction, including games, gamification solutions, and simulations. Kapp was recognized as one of the Top 20 Most Influential Training Professionals by TrainingIndustry, Inc.
Kapp is widely known for his work on gamification in education. He authored "The Gamification of Learning and Instruction," a foundational text in the field, and "The Gamification of Learning and Instruction Fieldbook," which provides practical guidance for implementing gamification strategies. He has written or co-authored eight books on the intersection of learning and technology, including "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration," which has been translated into several languages. His titles also include "Play to Learn," co-authored with Sharon Boller, offering practical insights for learning professionals.
With more than 28 years of experience as a professor of instructional design and technology, Kapp is the author of 10 books and multiple LinkedIn Learning courses. He has consulted and conducted workshops for companies such as Apple, Cigna, Merck, Novartis, and Genentech. Kapp is founder of The Wisdom Learning Group, LLC, an educational consulting and game development firm, where he advises Fortune 500 companies, government agencies, and nonprofit organizations on technology-based learning, game-based learning, gamification, instructional design, and learning technology strategy. He has served as a co-principal investigator on two National Science Foundation grants related to games and simulations and has contributed to a National Institutes of Health grant focused on gamification.
Kapp's work includes "Action-First Learning," which explores nine types of learning experiences, from card and board games and escape rooms to augmented reality and AI-powered coaching. He delivers instruction and workshops globally, supporting employers ranging from Fortune 100 companies to startups in the use of interactive learning techniques. Kapp is a TEDx speaker, international keynoter, and author of numerous LinkedIn Learning courses. His ongoing research and practice continue to influence the fields of instructional design, gamification, and learning technology.
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